Chapter 17: Networking (Chapter 19 in the new textbook)
Assignment:
Click the D2SC link to connect to the online testing website. Log in with your student number as both the username and the password.
Navigate to your Assignments and click the “Chap 19 – Networking” quiz.
The quiz is 12 questions, all multiple choice.
Please put away all notes, study guides and other materials before starting the quiz.
Please close all other documents and webpages and do not open any new tabs or windows until after you have submitted the quiz.
Please remain silent until everyone has completed the quiz.
Submit your test answers before the end of the class period today.
When you have completed your quiz, begin reading Chapter 18 on Wireless Networking in the online textbook located on the StudentsTempFiles (10.4.22.58) network share.
Produce a Flash animation using Motion Tweens and Keyframes.
Student-Friendly Objective:
I can produce a complete Flash animation using Motion Tweens and Keyframes.
Video Link:
[swf src=”https://www.carlhaydenhs.org/cms/lib6/AZ01001825/Centricity/Domain/882/PacDots.swf” width=400 height=300]
Topics Discussed:
For a complete list of Topics Discussed, please see the previous lessons, Flash Days 1-8.
Assignment:
Open the “Pac-Man” animation produced in Lesson 40 – “Animating Within a Symbol”. Your Pac-Man symbol should now cross the Stage once, opening and closing his mouth as he moves.
Today, your objective is to complete this animation by adding a Red Ghost chasing Pac-Man off the stage to the right, then having Pac-Man chase a Blue Ghost to the left. You will need to utilize Symbols, Layers, Keyframes and Motion Tweens to achieve this. You may use any resources you have available to you to determine the best way to do this. Examples of resources include: This website and the previous lessons, The Learn Flash Professional video series linked from the previous lesson pages, Google Search, and your neighbors.
You will need to draw your own red and blue ghosts using the drawing tools in Flash, and convert these ghosts to symbols so they can be moved using Motion Tweens.
The animation should play for at least 60 frames, but should not be more than 240 frames of animation.
Press Command + Return (Ctrl + Enter on the PC) to test your movie.
Pac-Man should move across the stage (with the embedded mouth “chomping” animation)
Pac-Man should be chased by a Red Ghost monster to the right side of the stage. Both Pac-Man and the Red Ghost should exit the stage on the right hand side.
Pac-Man should chase a Blue Ghost monster onto the stage, cross the stage, and exit the stage on the left hand side.
The entire animation should be completed in no more than 240 frames.
Save your work as “Your Name – Animating With Keyframes” into the “41 – Animating With Keyframes” folder in your period’s subfolder by Monday.