Tag Archives: Term 4

Spring 2014 – 41 – Bone Tweens

Monday, April 14th, 2014
Objective:

  • Produce a Flash animation using Inverse Kinematics (a.k.a. Bone Tweens).

Student-Friendly Objective:

  • I can create a Flash animation using Bone Tweens.
Video Links:

Animating Bones:
https://tv.adobe.com/watch/learn-flash-professional-cs4/getting-started-16-animating-bones/Using Inverse Kinematics:
https://tv.adobe.com/watch/learn-flash-professional-cs4/using-inverse-kinematics/

Topics Discussed:
  • Starting a new document in Flash CS5.5 using the Welcome screen.
  • Shapes
  • Symbols
  • Registration Point
  • Tweens
  • Bone Tweens
  • IK Chains
  • IK Shapes
  • Keyframes
  • Layers

Assignment:

  1. Produce a new Flash ActionScript 3.0 file. Name it “Your Name – Flash Day 6″. Set the FPS to 30 and the Stage size to 800 x 600.
  2. Use the Shape tools to draw a shape. Convert this shape to a Symbol using any of the techniques we learned last week, and place five instances (copies) of this symbol on your Stage in a straight line.
  3. Use the process demonstrated in the video to create an IK Chain. Use the Bone Tool to draw Bones between the Registration Points (Center) of each of the five symbols. Note that as you add each Symbol to the IK Chain, it is moved from its original layer to the “Armature” layer that was automatically created when you linked the first two Symbols with the Bone Tool.
  4. Use the process demonstrated in the video to move and animate the IK Chain. (Note: This works just like a Motion Tween!)
  5. Create a new layer and draw a long thin horizontal rectangle. (Note: Do NOT make this a Symbol!)
  6. Select the Bone Tool. Starting from the left side of the rectangle, draw a bone from the left edge of the rectangle, about a fifth of the way across. Repeat this process until you have five bones linking the left edge of the rectangle to the right edge of the rectangle.
  7. Drag the last bone in the chain to transform the shape. You now have an IK Shape object. Animate a transformation (Curling, Waving, etc.)
  8. Finally, use the PolyStar Tool to draw a large, thin star. Use the Options to give the star at least five points and thin arms.
  9. Select the Bone Tool and starting from the center of the Star, draw four bones radiating from the center to the outer tip of the top arm.
  10. Repeat this process, starting from the center of the star each time, for each of the remaining four arms.
  11. Animate a separate transformation (Curling, Waving, etc.) for each of the five arms. (Make the star dance!)
  12. When you are finished, you should have three different IK animations (IK Chain, IK Shape, IK Star).
  13. Save your work. Turn in the completed “Your Name – Flash Day 6.fla” file to folder “41 – Flash Day 6 – Bone Tweens” in your period’s subfolder by the end of today.

Assigned: April 14th, 2014
Due Date: April 14th, 2014

Spring 2014 – 40 – Using the Motion Editor / Motion Presets

Wednesday, April 9th, 2014

Objective:

  • Refine Motion Tween animation using the Motion Editor.
  • Produce Motion Tweens using the Motion Presets panel.

Student-Friendly Objective:

  • I can use the Motion Editor to adjust my Motion Tweens.
  • I can use to Motion Presets panel to create pre-built Motion Tweens.
Working with Motion Presets:
https://tv.adobe.com/watch/learn-flash-professional-cs4/getting-started-15-working-with-motion-presets/

Topics Discussed:
  • Starting a new document in Flash CS5.5 using the Welcome screen.
  • Frame Rate
  • Stage Properties
  • Shapes
  • Tweens
  • Motion Tweens
  • Motion Editor
  • Motion Presets
  • Keyframes
  • Layers

Assignment:

  1. Produce a new Flash ActionScript 3.0 file. Name it “Your Name – Flash Day 5″. Make sure the FPS is set to 30 and the Stage size is set to 800 x 600.
  2. Use the Shape tools to draw a shape. Convert this shape to a Symbol using any of the techniques we previously learned.
  3. Apply any of the Default Presets in the Motion Presets panel to this symbol. Note that some presets extend the timeline automatically.
  4. Create a new layer and place a new instance of your symbol on the stage.
  5. Use the process we learned yesterday to create a Motion Tween animation.
  6. Open the Motion Editor tab, as demonstrated in today’s video. Use the Motion Editor to customize your motion tween. Apply at least one animated transformation and one animated Color Effect or Filter.
  7. Open the Motion Presets panel as demonstrated in today’s second video. Use the technique demonstrated in the video to save your customized animation as a Custom Preset.
  8. Repeat steps 6 and 7 three more times. You should have a total of five layers: one with a Motion Preset and four with custom animated transformations produced with the Motion Editor when you are finished.
  9. Save your work. Turn in the completed “Your Name – Flash Day 5.fla” file to folder “40 – Flash Day 5 – Motion Editor/Presets” in your period’s subfolder by the end of Friday.

Assigned: April 9th, 2014
Due Date: April 11th, 2014