Spring 2015 – Chap 20 – Wireless Networking Project


  • I can demonstrate my understanding of computer networks, network operating systems and wireless networking by assembling a functional directional antenna.



Topics Discussed:

  • Chapter 20: Wireless Networking



  1. Turn in your Project Team Contract and Project Team Work Plan (available on StudentsTempFiles server) if you have not already.
  2. Proceed with the first identified steps in your Project Team Work Plan.
  3. You may work in either Room 225 or Room 212, but you will need to notify the instructor if you need access to Room 212.
  4. All tools and equipment are located in Room 212, but the Wireless Network Cards are located in the cabinet above the printer in Room 225.
  5. Please use this time to make progress on your project. We have time provided to complete the project, but no time to waste. It is very likely that your first antenna design may not be your final design, and you will need time to test and make adjustments to your design.

Posted: May 6th, 2015
Due Date: May 14th, 2015


Spring 2015 – 42 – Working With Sound


  • Utilize sound in Flash movies.
  • Import sound to the Stage or the Library.
  • Open the Sound Properties window to change the compression of a sound.
Student-Friendly Objective:

  •  I can import and use sound in my Flash animations, and use the Sound Properties window to change the compression level of sounds.

Tutorial Link:


Topics Discussed:
  • Import
  • Extend Timeline
  • Keyframes
  • Layers


  1. If you have not yet completed the “Pac-Man” animation we started last week, you should do so before attempting this assignment.
    1. Refer to Lesson 40 if you still need to know how to make Pac-Man’s mouth open and close while he moves.
    2. Refer to Lesson 41 if you need to know what the Pac-Man animation should look like when you’re finished and ready to start Lesson 42.
  2. Locate the audio files stored in StudentsTempFiles/Marmolejo CGD 1-2/Student Pickup Folder/42 – Flash Day 8 – Working With Sound. You will find “pacman_beginning.wav” and “pacman_chomp.wav”
  3. Access today’s tutorial link and read through the information on Using Sounds in Flash on the Adobe website. Use the information provided to embed these audio clips into your animation. Extend the timelines to accommodate the “pacman_beginning” audio file length. Try to match the “pacman_chomp” sound to when Pac-Man eats the dots by moving the clips in the timeline to match the keyframes on the Dots layer.
    1. If you don’t have dots for Pac-Man to eat, add some! Remember you’ll need to use keyframes to get Pac-man to eat the dots.
  4. Save your work. Turn in your animation (now with embedded sound) titled “Your Name – Flash Day 8.fla” file to folder “42 – Flash Day 8 – Working With Sound” into your period’s subfolder by the end of today.

Assigned: May 5th, 2015
Due Date: May 7th, 2015


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