Category Archives: Computer Graphic Design

Computer Graphic Design Assignments and Information

Spring 2015 – 42 – Working With Sound

Objective:

  • Utilize sound in Flash movies.
  • Import sound to the Stage or the Library.
  • Open the Sound Properties window to change the compression of a sound.
Student-Friendly Objective:

  •  I can import and use sound in my Flash animations, and use the Sound Properties window to change the compression level of sounds.

Tutorial Link:

https://helpx.adobe.com/flash/using/using-sounds-flash.html

Topics Discussed:
  • Import
  • Extend Timeline
  • Keyframes
  • Layers

Assignment:

  1. If you have not yet completed the “Pac-Man” animation we started last week, you should do so before attempting this assignment.
    1. Refer to Lesson 40 if you still need to know how to make Pac-Man’s mouth open and close while he moves.
    2. Refer to Lesson 41 if you need to know what the Pac-Man animation should look like when you’re finished and ready to start Lesson 42.
  2. Locate the audio files stored in StudentsTempFiles/Marmolejo CGD 1-2/Student Pickup Folder/42 – Flash Day 8 – Working With Sound. You will find “pacman_beginning.wav” and “pacman_chomp.wav”
  3. Access today’s tutorial link and read through the information on Using Sounds in Flash on the Adobe website. Use the information provided to embed these audio clips into your animation. Extend the timelines to accommodate the “pacman_beginning” audio file length. Try to match the “pacman_chomp” sound to when Pac-Man eats the dots by moving the clips in the timeline to match the keyframes on the Dots layer.
    1. If you don’t have dots for Pac-Man to eat, add some! Remember you’ll need to use keyframes to get Pac-man to eat the dots.
  4. Save your work. Turn in your animation (now with embedded sound) titled “Your Name – Flash Day 8.fla” file to folder “42 – Flash Day 8 – Working With Sound” into your period’s subfolder by the end of today.

Assigned: May 5th, 2015
Due Date: May 7th, 2015

 

Spring 2015 – 41 – Animating With Keyframes

Objective:

  • Produce a Flash animation using Motion Tweens and Keyframes.

Student-Friendly Objective:

  • I can produce a complete Flash animation using Motion Tweens and Keyframes.

Video Link:

Topics Discussed:
  • For a complete list of Topics Discussed, please see the previous lessons, Flash Days 1-8.

Assignment:

  1. Open the “Pac-Man” animation produced in Lesson 40 – “Animating Within a Symbol”. Your Pac-Man symbol should now cross the Stage once, opening and closing his mouth as he moves.
  2. Today, your objective is to complete this animation by adding a Red Ghost chasing Pac-Man off the stage to the right, then having Pac-Man chase a Blue Ghost to the left. You will need to utilize Symbols, Layers, Keyframes and Motion Tweens to achieve this. You may use any resources you have available to you to determine the best way to do this. Examples of resources include: This website and the previous lessons, The Learn Flash Professional video series linked from the previous lesson pages, Google Search, and your neighbors.
  3. You will need to draw your own red and blue ghosts using the drawing tools in Flash, and convert these ghosts to symbols so they can be moved using Motion Tweens.
  4. The animation should play for at least 60 frames, but should not be more than 240 frames of animation.
  5. Press Command + Return (Ctrl + Enter on the PC) to test your movie.
    • Pac-Man should move across the stage (with the embedded mouth “chomping” animation)
    • Pac-Man should be chased by a Red Ghost monster to the right side of the stage. Both Pac-Man and the Red Ghost should exit the stage on the right hand side.
    • Pac-Man should chase a Blue Ghost monster onto the stage, cross the stage, and exit the stage on the left hand side.
    • The entire animation should be completed in no more than 240 frames.
  6. Save your work as “Your Name – Animating With Keyframes” into the “41 – Animating With Keyframes” folder in your period’s subfolder by Monday.

 

Extension Activity

 

  1. If you complete the objectives early, then you are issued the following challenge:
    • Can you make Pac-Man eat a dot? How about six dots as he crosses the stage?
    • Can you make Pac-Man eat a flashing Power Pellet and turn the Red Ghost into a Blue Ghost before chasing him off the stage?
      • Hint: The flashing Power Pellet can be achieved with keyframes or Motion Presets.

Good Luck!

Assigned: May 1st, 2015
Due Date: May 4th, 2015