Tag Archives: Term 4

Spring 2014 – 37 – Symbols, the Library and the Timeline

Thursday, April 3rd, 2014

Objectives:

  • Identify and produce the three types of Symbols: Movie Clip, Button and Graphic.
  • Identify the parts of the Timeline including the Playhead, Frames, Layers and Layer Controls.
  • Identify the relevant timeline icons, including a Blank Frame, a Keyframe, an Empty Keyframe, and Content Frames.

Student-Friendly Objectives:

  • I can create a Movie Clip, Button and a Graphic Symbol.
  • I can identify the parts of the Timeline including the Playhead, Frames, Layers and Layer Controls.
  • I can identify a Blank Frame, a Keyframe, an Empty Keyframe, and a Content Frame.
Understanding Frames and Keyframes:
http://tv.adobe.com/watch/learn-flash-professional-cs5/gs02-understanding-frames-and-keyframes-/

Topics Discussed:
  • Starting a new document in Flash CS5.5 using the Welcome screen.
  • Library
  • Symbols
  • Movie Clip Symbol
  • Button Symbol
  • Graphic Symbol
  • Timeline
  • Playhead
  • Empty Frame
  • Content Frame
  • Keyframe
  • Blank Keyframe
  • Layer

Assignment:

  1. Produce a new Flash ActionScript 3.0 file. Name it “Your Name – Flash Day 2″
  2. Use the Shape tools we worked with yesterday to draw a shape, then convert it to a Movie Clip Symbol using the technique demonstrated in the video.
  3. Repeat this process to create a Button Symbol and a Graphic Symbol.
  4. Turn in the completed “Your Name – Flash Day 2.fla” file to folder “37 – Flash Day 2 – Symbols” in your period’s subfolder by the end of today.

Assigned: April 3rd, 2013
Due Date: April 3rd, 2013

Spring 2014 – 36 – Introduction to Flash Professional

Welcome to Adobe Flash Professional!
Whereas Adobe Illustrator is the industry standard vector graphics drawing program, Adobe Flash is the industry standard in rich media production. Flash allows its users to produce everything from basic animations to interactive multimedia experiences, to applications such as games. We are going to spend the next couple of weeks learning about the program and exploring its relationship to Illustrator.

Tuesday, April 1st, 2014

Objectives:

  • Identify the elements of the Flash interface, including the Stage, Timeline, Panels and Tool Panel.
  • Produce Rectangle, Rectangle Primitive, Oval, Oval Primitive and Polystar shapes, and discuss their properties.
  • Explain the difference between shapes drawn with Object Drawing enabled, and those without.
  • Explain the difference between Shape Primitives and standard Shapes.

Student Friendly Objectives:

  • I can  identify the elements of the Flash interface.
  • I can produce shapes using the Flash tools.
  • I can explain the difference between a shape drawn with Object Drawing enabled and disabled.
  • I can explain the difference between a Shape Primitive and a standard Shape.
Topics Discussed:
  • Start a new document in Flash CS5.5 using the Welcome screen.
  • Stage
  • Timeline
  • Panels
  • Tool Panel
  • Rectangle Tool
  • Rectangle Primitive Tool
  • Oval
  • Oval Primitive Tool
  • Polystar Tool
  • Object Drawing

Assignment:

  1. Produce a single Flash ActionScript 3.0 file. Name it “Your Name – Flash Day 1″
  2. Use the Shape tools to draw examples of the following shapes:
    1. Rectangle
    2. Rectangle Primitive
    3. Oval
    4. Oval Primitive
    5. Polystar Polygon
    6. Polystar Star
    7. Two overlapping Object drawn shapes (representing the properties of Objects)
    8. Two overlapping standard shapes, where one shape takes a “bite” out of the other
  3. Turn in the completed “Your Name – Flash Day 1.fla” file to folder “36 – Flash Day 1” in your period’s subfolder by the end of today.

Assigned: April 1st, 2014
Due Date: April 2nd, 2014